![]() Wealth is also necessary to build things, but that can only be gathered by building markets, which are limited to one per territory. There are very few resource spots you can take advantage off, in the case of raw materials, which have to be mined. The first inconvenience you stumble into is the fact that the maps are now much smaller, which limits the number of units you are able to produce, while also restraining your tactical options by quite a lot. Once you have selected the territory you want to dispute, the game switches to the classic RTS view and you can start building a base from scratch. This achieved by fighting for every territory and defeating the enemies that stand in your way. Moreover, most of the new concepts fail to be intriguing as well, which in turn makes the entire experience quite difficult to enjoy.įor starters, the main attraction seems to be the world conquest mode, which as the name clearly implies, allows you to play on the real-world map and try to conquer the entire Earth by force. While this is not a bad idea in some cases, this case is a bit different, because the changes affect the core mechanics of the original series and you may not be able to recognize it once you start playing. A fresh take on an old conceptĮmpire Earth III decided to scrap most of its old DNA and just try something different for a change, in an attempt to redefine itself. Unlike other games, it featured large armies and maps that were just as big, which meant that the matches lasted for a long time and the battles were epic, especially toward the end of the tech tree. Timeless as a single-player strategy, although the multiplayer base has been dwindling.The Empire Earth series may not be one of the most popular real-time strategy franchises out there, but it surely got a lot of things right and managed to form a solid fanbase around itself. Still, don’t be fooled, this is a larger RTS game compared to most of its contemporaries. Its scale alone makes it easily mistaken as a grand strategy, although it keeps its pacing and complexity at a much more manageable level. While RTS games come and go, Empire Earth II stands the test of time. Other than that, the game has a limited player base, mainly due to its age. Its complex gameplay mechanics include weather conditions and a balance between Economy, Imperialism, and Military aspects. While most gaming sessions can be completed in a matter of hours, it can feel dragging to casual strategy enjoyers. ![]() An added feature in this sequel includes the Picture-in-Picture (PiP) display that lets you micromanage a different task as you play.Īs a deep and immersive RTS on a grand scale, expect a very steep learning curve. Aside from this, there are also a couple of custom scenarios that feature other civilizations. ![]() Choose from the Koreans, the Germans, or the Americans as they travel and progress across time. This has been the selling point of the game, letting you witness all of these transformations in a single session.įor its campaign mode, you get to choose between three main storylines. Depending on the game mode played, you can go through all 15 epochs, starting from the Stone, Copper, Bronze, and Iron ages to the conceptual Genetic and Synthetic Ages. Like other games in the EE franchise, Empire Earth II also puts the player in control of a particular civilization. ![]()
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